Microsoft launched its ground-breaking gaming
subscription, Xbox Game Pass in June last year, offering unlimited downloads
and play of more than 100 games for $9.99 per month. This month Microsoft
announced a major enhancement to the subscription service; Xbox One games
from Microsoft Studios will now be available to Game Pass subscribers on the same
day they are released to a global audience; previously members had to pay
separately to buy the games or wait for the games to
be launched as part of their subscription plan.
Gaming subscriptions are
becoming more popular as the subscription economy grows and people of all ages
are becoming more comfortable paying for entertainment via subscription. Microsoft are tapping into the trend that
subscriptions are going main stream as consumer preferences shift from
ownership to immediate access and specifically exploiting the GaaS (game as a
service) model. Microsoft, Sony and Nintendo are all experimenting to see
what works and what doesn’t.
Microsoft will benefit in three
key ways from this strategy. 1) Reach. This move immediately exposes their
games to a much larger audience. While Windows Store still isn’t where it needs
to be to appeal to the core PC gamer, there’s a huge untapped potential there
to be unlocked (Xbox Game Pass will work on Windows 10 PC for Xbox Play
Anywhere games). 2) Recurring monthly
revenues. A stable source of subscription revenues from a much larger pool
of gamers who they can entice to come back when a new update drops. 3) An additional source of revenue from
microtransactions and in-game purchases which are the lifeblood of GaaS and, in
all likelihood how Microsoft plans to make Xbox Game Pass work.
A YouGov survey commissioned by Zuora, Inc in 2017 showed
that adoption of subscriptions increased 11% last year with 9 in 10 British
adults now subscribing to at least one product or service. Gaming Services represented 9% of all subscriptions vs
VOD at 30% and music at 19% but innovations like this are undoubtedly going to
lead to greater subscription engagement.
of just 0.8%